In this structure, the reflection is achieved either by total internal reflection or silvering of the outer cube surfaces. In the more common form, the corner is literally the truncated corner of a cube of transparent material such as conventional optical glass. Therefore, as the ray reflects first from side x then side y and finally from side z the ray direction goes from to to to and it leaves the corner with all three components of its direction exactly reversed.Ĭorner reflectors occur in two varieties. When the ray reflects from the first side, say x, the ray's x-component, a, is reversed to − a, while the y- and z-components are unchanged. The three corresponding normal vectors of the corner's sides form a basis ( x, y, z) in which to represent the direction of an arbitrary incoming ray. : (Reflector) Class not present: set of three mutually perpendicular reflective surfaces, placed to form the internal corner of a cube, work as a retroreflector. : (Reflector) Method not present: afv.createOptional : (Reflector) Class not present: .IForgeEntity : (Reflector) Class not present: .Event$Result : (Reflector) Field not found: World.tileEntitiesToBeRemoved
: OptiFine ZIP file: C:\Users\logan\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.17.1_HD_U_H2_pre1\OptiFine-1.17.1_HD_U_H2_pre1.jar : OptiFineTweaker: injectIntoClassLoader : Calling tweak class optifine.OptiFineTweaker : Using primary tweak class name optifine.OptiFineTweaker : Loading tweak class name optifine.OptiFineTweaker (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Begging for Minecraft accounts or gift codes is not allowed.Self-promotion must be kept to a minimum.
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